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Virtual reality / Human–computer interaction / Technical communication / User interface / Tangible user interface / Organic user interface / Interaction design / Haptic technology / Graphical user interface / Human–computer interaction / User interface techniques / Multimodal interaction


DESIGNING KINETIC INTERACTIONS FOR ORGANIC USER INTERFACES Considering the future of kinetic design in user interfaces. BY AMANDA PARKES, IVAN POUPYREV, AND HIROSHI ISHII W
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Document Date: 2013-08-08 00:40:07


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City

Tokyo / Cambridge / /

Company

Aegis / Tangible Media Group / Sony Computer Science Labs Inc. / Makoto Fujii / ACM Press / /

Country

Japan / /

Currency

USD / /

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Facility

Carnegie Mellon University / Modulator Abbe Museum / /

IndustryTerm

real-time physical feedback / telepresence applications / mechanical kinetic devices / amanda@media.mit.edu / real-time 3D computer graphics imagery / shape-shifting devices / ubiquitous computing / possible solution / communication devices / ishii@media.mit.edu / metal cables / productivity tools / input devices / food / display devices / energy / architectural systems / /

Movie

Transformers / /

Organization

Congress / MIT Media Lab / MIT / Carnegie Mellon University / International Federation of Information Processing / /

Person

Kristofer Polhem / Ivan Sutherland / Jacques de Vaucanson / HIROSHI ISHII / Pierre Jacquet-Droz / Nicholas Takis / AMANDA PARKES / Mark Goulthorpe / Alexander Calder / Laszlo Moholy-Nagy / Sachiko Kodama / IVAN POUPYREV / /

Position

designer / Writer / chair / Professor of Media Arts / co-director of the Things That Think consortium / engineer / /

Product

Sangean Table Top Portable Audio Device / /

ProvinceOrState

British Columbia / Massachusetts / /

PublishedMedium

COMMUNICATIONS OF THE ACM / /

Technology

cellular telephone / virtual reality / /

URL

www.andrestubbe.com/outerspace / /

SocialTag