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John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack November 9, 2007 Contents
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Document Date: 2002-05-16 09:02:25


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Company

Nintendo / /

Currency

USD / /

IndustryTerm

3D graphics processor / mhz arm processor / level culling algorithm / media takes / large media sizes / manufacturing costs / 3D rendering systems / real time / debugger tool chain / graphics processor / computing / early small systems / media storage / /

OperatingSystem

Nintendo DS / /

Person

John Carmack / John Carmack Archive / /

Position

technical advisor / lead programmer for some smaller projects / Commodore / lead programmer / level artist / player / /

ProgrammingLanguage

C / C++ / /

Technology

alpha / 2 1.1 Technology / cellular telephone / 1.1 Technology / graphics processor / java / 66 mhz arm processor / animation system / DS 3D graphics processor / 1.2 DS Technology / cell phones / high level culling algorithm / 2 1.2 DS Technology / mobile phones / DS TECHNOLOGY / flash / /

URL

http /

SocialTag