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Leisure / Identification / Usability / Journey to Wild Divine / Virtual world / Video game genres / Game / Simulation / Human behavior / Biometrics / Security / Surveillance


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City

Munich / Vancouver / Cambridge / Lauderdale / Ipswich / /

Company

The MIT Press / Vivendi Universal / Wyeth / ACM Press / V. Software / /

Country

Germany / United States / Canada / Australia / /

Currency

USD / /

/

Facility

University of Queensland / /

IndustryTerm

interaction device / workaround solution / biofeedback devices / sensory devices / interaction devices / Game developers / biometric technology / biometric devices / infective computing / machinery / biofeedback device / computing / mediation sensor device / interface technologies / control / biometric device / /

Movie

Ravenholm / Half-Life 2 / /

Organization

Media Lab Europe / University of Queensland / School of ITEE / MIT / Authors & Digital Games Research Association / Machine Emotional Intelligence / Pattern Analysis and Machine Intelligence / /

Person

Erik Champion / /

Position

Author / Macromedia Director / game player / Single player / player / controller / /

ProgrammingLanguage

C++ / /

ProvinceOrState

Queensland / Florida / Massachusetts / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / Computer Graphics / /

Technology

Biofeedback / MEMS / interface technologies / artificial intelligence / Information Technology / How biometric technology / pdf / /

URL

http /

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