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Therapy / Human behavior / Cognition / Experimental psychology / Motivation / Hopscotch / Physical therapy / Serious game / Stroke / Medicine / Health / Rehabilitation medicine


The Use of Exer-learning Games for Rehabilitation in Spa Clinics and at Home a Martina Luchta,1, Kati Kraußera, Daniel Joerga and Tobias Schwandtb Fraunhofer Institute for Digital Media Technology IDMT, Ilmenau, Germany
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Document Date: 2013-02-17 11:35:58


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City

Berlin / Stuttgart / Ilmenau / London / New York / /

Company

HOPSCOTCH / /

Country

Germany / /

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Facility

University of Applied Sciences Erfurt / Spa Clinics / Fraunhofer Institute / Tobias Schwandtb Fraunhofer Institute / Stuttgart Media University / /

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IndustryTerm

input device / energy cost / difference food / camera technology / healthy food / food pyramid / input devices / food / /

MedicalCondition

performance-limiting diseases / burn / Dementia / disease / different diseases / Alzheimer's / serious disease / stroke / obesity / /

MedicalTreatment

psychological therapies / physical therapy / /

Organization

Stuttgart Media University / Tobias Schwandtb Fraunhofer Institute for Digital Media Technology IDMT / Ambient Intelligence / Fraunhofer Institute for Digital Media Technology IDMT / University of Applied Sciences Erfurt / /

Person

Baudach / Kati Kraußera / Luchta / Georg Thieme Verlag / Daniel Joerga / /

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Position

responsible supervisor / clinics supervisor / manager / clinic director as well as the responsible supervisor / spa clinic manager / player / /

ProvinceOrState

New York / /

PublishedMedium

Lecture Notes in Computer Science / /

Technology

cellular telephone / SMS / artificial intelligence / Digital Media Technology / simulation / camera technology / /

URL

http /

SocialTag