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CASE STUDY GAMING INDUSTRY Go Big or Go Home: How One Online Gaming Company Is Scoring New Ideas and Racking Up 100s of 1,000s of Supporters
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Document Date: 2014-09-25 15:54:06


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Company

Rackspace / AFTER IMPLEMENTING USERVOICE S A / S E R VO I C E . CO / UserVoice / F L 4 S A / Zynga / COMPANY PROFILE Kaboom / Microsoft / Facebook / /

Country

Italy / /

Currency

USD / /

IndustryTerm

online gamers / web apps / online games / communication / knowledge management / informed products / customer engagement tools / Online Gaming / /

OperatingSystem

Android / /

Person

Leonardo Bianchi / /

Position

average Kaboom player / Manager for all things mobile / Product Marketing Manager / /

Technology

knowledge management / Android / mobile device / /

SocialTag