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Transmission Control Protocol / Rook / Packet switching / Network packet / Packet loss / Lag / Games / Computing / Information


Rook: Using Video Games as a Low-Bandwidth Censorship Resistant Communication Platform Paul Vines University of Washington Tadayoshi Kohno
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Document Date: 2015-03-22 11:34:26


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File Size: 926,92 KB

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Company

AES / Valve Software / Skype / /

Facility

Team Fortress / Bandwidth Censorship Resistant Communication Platform Paul Vines University of Washington Tadayoshi Kohno University of Washington Tech Report / FPS Team Fortress / Because Team Fortress / /

IndustryTerm

online communications / normal network / online games / game network protocol / secret chat server / Internet content / online first-person shooter / host applications / circumvention systems / Internet-gaming / proxy web traffic / online game / censorship circumvention systems / normal web-browsing / local server / tion systems / chat server / chat applications / /

Organization

University of Washington Tech Report / University of Washington / /

Position

outside observer / standard warden / forward / player / /

Product

avatar / /

Technology

game network protocol / peer-to-peer / secret key / application protocol / UDP / VOIP / TCP/IP / low-latency UDPbased network protocol / /

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