Team Fortress / Bandwidth Censorship Resistant Communication Platform Paul Vines University of Washington Tadayoshi Kohno University of Washington Tech Report / FPS Team Fortress / Because Team Fortress / /
IndustryTerm
online communications / normal network / online games / game network protocol / secret chat server / Internet content / online first-person shooter / host applications / circumvention systems / Internet-gaming / proxy web traffic / online game / censorship circumvention systems / normal web-browsing / local server / tion systems / chat server / chat applications / /
Organization
University of Washington Tech Report / University of Washington / /
Position
outside observer / standard warden / forward / player / /