Date: 2011-09-22 17:21:08Application software Windows games Linux games Logic puzzles ZX Spectrum games Sokoban LIT Procedural generation PSPACE-complete Puzzle video games Digital media Games | | Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp. 5-12, PROCEDURAL GENERATION OF SOKOBAN LEVELS Joshua Taylor and Ian Parberry Dept. of Computer Science & EnginAdd to Reading ListSource URL: larc.unt.eduDownload Document from Source Website File Size: 2,40 MBShare Document on Facebook
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