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Computing / Abstract interpretation / Prolog / Model theory / Patrick Cousot / Logic programming / Interpretation / Abstract object / Game theory / Software engineering / Programming language theory / Abstraction


[Pell, 1993] Barney Pell. Strategy Generation and Evaluation for Meta GamePlaying. PhD thesis, Computer Laboratory, University of Cambridge, 1993. Forthcoming. [Russell and Wefald, 1992] Stuart Russell and Eric Wefald. D
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Document Date: 2009-12-15 09:27:32


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City

Urbana / /

Company

Princeton University Press / MIT Press / Russell / Computer Laboratory / /

Currency

AUD / USD / /

Facility

Carnegie-Mellon University / University of Cambridge Computer Laboratory Technical Report No. / Swedish Institute of Computer Science / University of Cambridge / /

IndustryTerm

game-playing systems / /

Organization

University of Cambridge / MIT / University of Cambridge Computer Laboratory Technical Report / Princeton University / Carnegie-Mellon University / Swedish Institute of Computer Science / /

Person

Thomas G. Dietterich / Dan Sahlin / Patrick Cousot / Ellen Germain / David Scott Warren / Eric Wefald / Siani Baker / Michael R. Genesereth / van den Herik / Barney Pell / L.V. Allis / D. Paul Benjamin / Radhia Cousot / Ellis Horwood / Steve Pulman / Nicholas S. Flann / Lawrence Birnbaum / Manny Rayner / Gregg Collins / Meta GamePlaying / Morgan Kaufmann / /

Position

human researcher / onto the program itself / practical Metagame-player / editor / editor / Logic Programming and Automated Reasoning / automatic partial evaluator / specialised player / naive player / naive game player / unified lattice model for static analysis / interpreter / automatic partial evaluator for full prolog / /

ProgrammingLanguage

D / Prolog / /

ProvinceOrState

Illinois / /

PublishedMedium

Games and Economic Behavior / Machine Learning / Communications of the ACM / /

Technology

artificial intelligence / Machine Learning / /

SocialTag