DreamWorks / Cambridge University Press / Philips / J. Comp / ACM Press / Los Angeles Times / / /
IndustryTerm
particle systems / intersection algorithm / dimensional fluid simulation animation tool / theoretical solution / 3D fluid animation tools / pure path sampling algorithms / 3D fluid simulation technology / /
Movie
Shrek / /
Organization
Cambridge University / National Science Foundation / Stanford University / /
Person
Henrik Wann Jensen / Addison Wesley / Lobo / Addison Wesley Longman / Nick Rasmussen / Chen / Willi Geiger / Neil Herzinger / Stephen Marschner / Ronald Fedkiw / Andy Hendrickson / Nick Foster / Jeffrey Katzenberg / Sebastian Marino / Euler / Philippe Rebours / /
Position
author / hybrid liquid volume model of Foster / Representative / forward / /
ProvinceOrState
New York / /
PublishedMedium
ACM Transactions on Graphics / Los Angeles Times / Computer Graphics / /
SportsLeague
Stanford University / /
Technology
pure path sampling algorithms / same intersection algorithm / hybridization / 3D fluid simulation technology / dielectric / fluid dynamics / simulation system / caching / simulation / Animation / Image Processing / /