With / MIT Press / Voiskounsky A.E. / MMORPGs / Sony Computer Entertainment / Mary Ann Liebert Inc. / /
Country
United States / United Kingdom / / /
Facility
University of Surrey / Moscow State University / Nottingham Trent University / /
IndustryTerm
online relationships / Online Behavior / online questionnaire survey / online friendships / Online Role-Playing Gamers HELENA COLE / online questionnaire / online seekers / online disinhibition effect / Online computer gaming / online gaming friends / Internet browser / online games / online graphical environments / Social information processing / online meetings / Web-based respondents / multiplayer systems / online friends / online gaming / university-generated online data collection program / ONLINE FRIENDS HAVE MET IN REAL LIFE Total / designed using a university-generated online data collection program / /
MusicGroup
Ph.D. / None of the above / /
Organization
Psychology Division / MIT / Psychology Department / British Psychological Society / Nottingham Trent University / Department of Social Sciences Nottingham Trent University / Moscow State University / Entertainment and Leisure Software Publishers Association / University of Surrey / American College Health Association / National College / Department of Social Sciences / International Gaming Research Unit / /
Person
Gamer Virtual Skeptic / Blade Mistress / MARK D. GRIFFITHS / Gamer Virtual Skeptic None / /
Position
MMORPG player / first author / Scientist / player / Role player / /
ProvinceOrState
S.K. / /
PublishedMedium
New Scientist / the Tukey HSD post / Journal of Personality and Social Psychology / the Bonferroni post / /