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Software / Shadow / Silhouette edge / Rendering / Vertex / Lightmap / Shading / OpenGL / Umbra / 3D computer graphics / Computer graphics / Computing


Soft Planar Shadows Using Plateaus Eric Haines Autodesk, Inc. Ithaca, New York [removed] June 18, 2001
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Document Date: 2008-10-20 10:40:04


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City

San Francisco / Ithaca / /

Company

Academic Press Inc. / Planar Shadows Using Plateaus Eric Haines Autodesk Inc. / Andrew / Morgan Kaufmann Publishers Inc. / /

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Facility

Carnegie Mellon University / University of Utah / Graphics Pipeline / /

IndustryTerm

plateau algorithm / graphics hardware / real-time rendering shadow techniques / basic algorithm / /

Organization

University of Utah / Carnegie Mellon University / Computer Science Department / /

Person

Tom / Jim Blinn / Brian Smits / Amy Gooch / Paul S. Heckbert / Brad Grantham / Richard Riesenfeld / Steven J. Gortler / Michael Herf / Peter Shirley / Hubert Huu / Bruce / Marc Ouellette / Peter-Pike J. Sloan / David Blythe / Parker / Pedro V / Scott Nelson / Hugues Hoppe / /

ProvinceOrState

Utah / New York / /

PublishedMedium

Game Developer / Computer Graphics / /

Technology

plateau algorithm / Herf algorithm / 3D Graphics / 2 Algorithm The algorithm / basic algorithm / /

URL

http /

SocialTag