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3D computer graphics / Shading / OpenGL / Virtual reality / Application programming interfaces / Shader / Shading language / Lightmap / Rendering / Computer graphics / Computing / Software


Shading Languages for Graphics Hardware Bill Mark and Kekoa Proudfoot Stanford University Collaborators: Pat Hanrahan, Svetoslav Tzvetkov,
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Document Date: 2001-04-12 10:30:54


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File Size: 286,63 KB

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NVIDIA / Vertex / SONY / /

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off-line rendering systems / real-time shading systems / /

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WRM / Stanford University / /

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Pixel / Pat Hanrahan / Bill Mark / /

Technology

SIMD processor / Stanford system Demo Compiler technology / API / pdf / /

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