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Optics / Ray tracing / Rendering / OpenRT / Shader / Clipping / Distributed ray tracing / Photon tracing / 3D rendering / 3D computer graphics / Computer graphics / Imaging


Journal of Virtual Reality and Broadcasting, Volume), no. 1 Interactive Ray Tracing for Virtual TV Studio Applications Andreas Pomi and Philipp Slusallek Computer Graphics Lab Saarland University
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Document Date: 2013-01-25 05:03:46


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File Size: 3,24 MB

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City

Shader Image / Saarbr¨ucken / New York / Berlin / Darmstadt / /

Company

Prentice-Hall / GPU / Kaufmann Publishers Inc. / ACM Press / Morgan Kaufmann Publishers Inc. / AK Peters Ltd. / Akademische Verlagsgesellschaft Aka GmbH / /

Continent

Africa / /

Country

Germany / /

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Facility

Saarland University / University Im Stadtwald / South African Institute of Computer Scientists / OpenRT library / Czech Technical University of Prague / /

IndustryTerm

video applications / car side / software frame-buffer / modified image-based visual hull reconstruction algorithm / visual hull reconstruction algorithm / hard real-time requirements / ray tracing technology / depth-offield algorithm / demand-driven algorithm / alternative solution / classic ray tracing algorithm / virtual studio applications / Software ray tracing / 3D reconstruction algorithm / multicast networking / live virtual studio applications / graphics hardware / raster graphics hardware / raster graphics chips / video studio infrastructure / dedicated ray tracing hardware / line drawing algorithm / well known ray tracing algorithm / arbitrary complex shading algorithms / virtual television studio applications / /

Movie

Coriolis Group Books / /

OperatingSystem

UNIX / /

Organization

Saarland University / Virtual TV Studio Digital Peer Publishing Licence Any party / Mixed and AugProcessing Unit / South African Institute of Computer Scientists and Information Technologies / Czech Technical University / Faculty of Electrical / Pattern Analysis and Machine Intelligence / Eurographics Association / /

Person

Ryszard Olech / Ron Shafer / Sven Woop / Hans-Peter Seidel / Marcus Magnor / Frans van den Bergh / Eric Haines / Addison Wesley Longman / Philipp Slusallek / K. Dudkiewicz / Marc Lapierre / Chris Buehler / Ian Buck / Leonard McMillan / Steven J. Gortler / Marc Price / Graham A. Graphics / Kurt Akeley / Francois Sillion / Ray Smith / Ray Tracing / Andrzej Wojdala / Jean-Marc Hasenfratz / Carsten Benthin / Heuristic Ray Shooting Alwork / Charles Poynton / Ramesh Raskar / Pat Hanrahan / Ron Brinkmann / Timothy J. Purcell / Andreas Dietrich / Thomas Malzbender / Heiko Friedrich / Ming Li / Tomas Moeller / Marek Gruszewski / Ingo Wald / Doug Kelly / Andreas Pomi / W. Bruce Culbertson / Tom Duff / Vali Lalioti / Simon Hoffmann / Paul E. Debevec / Tim Pullen / Paul Debevec / Wojciech Matusik / Andrew S. Glassner / Aldo Laurentini / M. Donotek / Greg Slabaugh / Jean-Yves Bouguet / Tim Dahmen / /

Position

real 3D actor / Actor / MP / real actor / Porter / /

ProvinceOrState

New York / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / Computer Graphics / /

Technology

alpha / HDTV / visual hull reconstruction algorithm / 3-D / Virtual Reality / raster graphics chips / modified image-based visual hull reconstruction algorithm / UNIX / raster graphics / API / line drawing algorithm / well known ray tracing algorithm / Streaming Video / 3D reconstruction algorithm / Real-time depth-offield algorithm / digital video / Gigabit / demand-driven algorithm / Interactive ray tracing technology / classic ray tracing algorithm / /

URL

http /

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