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Analysis of algorithms / 3D computer graphics / Time complexity / Worst-case complexity / Ray tracing / Decision tree model / Computational geometry / Point location / Rendering / Theoretical computer science / Applied mathematics / Computational complexity theory


Document Date: 2000-03-01 04:09:40


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File Size: 370,63 KB

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Country

Hungary / /

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Facility

Technical University of Budapest / /

IndustryTerm

Computer graphics algorithms / octree algorithm / logarithmic search algorithms / logarithmic ray-shooting algorithms / complementer plane algorithm / tricky algorithms / provocative algorithm / ray-shooting algorithms / ective solution / logarithmic-time algorithms / classical approach algorithms / sub-linear algorithms / naive solution / logarithmic algorithms / search algorithms / pre-processing phase / ray-shooting algorithm / inventing tricky algorithms / /

MarketIndex

aim at optimizing for the / /

Organization

Department of Control Engineering and Information Technology / Technical University of Budapest / Budapest / /

Person

Mark de Berg / /

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Position

arbitrary representative / /

PublishedMedium

Control Engineering / /

Technology

ray-shooting algorithm / resulting algorithm / Logarithmic search algorithms / complementer plane algorithm / logarithmic-time algorithms / Computer graphics algorithms / logarithmic ray-shooting algorithms / Information Technology / provocative algorithm / nd algorithms / sub-linear algorithms / ray-shooting algorithms / octree algorithm / logarithmic-time ray-shooting algorithms Logarithmic-time ray-shooting algorithms / simulation / inventing tricky algorithms / octree-based algorithm / classical approach algorithms / These algorithms / /

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