![Video game culture / Game design / Gameplay / Alternate reality game / Location-based game / Video game / Magic: The Gathering / Game studies / Gamer / Games / Recreation / Human behavior Video game culture / Game design / Gameplay / Alternate reality game / Location-based game / Video game / Magic: The Gathering / Game studies / Gamer / Games / Recreation / Human behavior](https://www.pdfsearch.io/img/3c179462297ad2544c9268287db17691.jpg)
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City Munich / Vancouver / Melbourne / Perplex City / Vienna / Valencia / Boston / Stockholm / / Company MIT Press / Ericsson / Exe Active Media Group / / Country Germany / Austria / Netherlands / Canada / Australia / Sweden / Finland / Spain / / / Facility Beacon Press / Defining Pervasive Games Markus Montola University / / IndustryTerm search function / electric devices / ubiquitous computing / external product / handheld devices / ubiquitous and mobile technologies / economic systems / input devices / technological solutions / pervasive and ubiquitous computing / / Organization Tampere Game Research Lab / MIT / University of Tampere / European Union / MIT Assassins’ Guild / Pervasive Games Markus Montola University / / Person Annika Waern / Steve Jackson / Martin Ericsson / Adriana Skarped / Craig Lindley / / Position actor / player / / ProvinceOrState Massachusetts / / Technology ubiquitous and mobile technologies / virtual reality / mobile phones / / URL http /
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