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Game theory / Abstract strategy games / Search algorithms / Minimax / Reversi / Othello / Backgammon / Heuristic / Logistello / Games / Game artificial intelligence / Video board games


Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation Simon M. Lucas Department of Computer Science University of Essex, Colchester, UK [removed]
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Document Date: 2006-03-31 10:00:22


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Company

MIT Press / /

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Facility

Thomas P. Runarsson Science Institute University of Iceland / University of Essex / Computer Science University of Essex / /

IndustryTerm

greater ply search / deeper search / line-search termination / on-line form / minimax search / game tree search / final utilities / neural networks / hybrid algorithm / on-line weight updates / /

MarketIndex

set 10 / /

Organization

Acquiring Othello Position Evaluation Simon M. Lucas Department / Congress / MIT / University of Essex / Champions league / Computational Intelligence / University of Iceland / Computer Science Department / /

Person

Simon M. Lucas / Thomas P. Runarsson / J. Pollack / A. Blair / /

Position

Player CEL-N CEL CEL-HB Heuristic TDL-HB / placing player / purely random player / TDL-HB and CEL-HB / pure random player / random player / standard heuristic player / researcher / first author / available player / heuristic player / TDL-HB / black player / Heuristic TDL-HB / player / particular player / CEL-N CEL CEL-HB / heuristic and random player / second author / CEL-HB / /

ProgrammingLanguage

Java / /

PublishedMedium

Machine Learning / ICGA Journal / Black and White / IEEE Transactions on Evolutionary Computation / /

SportsEvent

III Champions league / Champions League / IV Champions league / /

SportsLeague

Champions league / /

Technology

hybrid algorithm / Java / AalphaBeta algorithm / Machine Learning / html / /

URL

http /

SocialTag