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Rendering / 3D modeling / Catmull–Clark subdivision surface / Tessellation / Computer representation of surfaces / Subdivision surface / Vision / Visual arts / 3D computer graphics / Optics / Reyes rendering


Memory-efficient Adaptive Subdivision for Software Rendering on the GPU Marshall Plan Scholarship End Report Thomas Weber Vienna University of Technology April 30, 2014
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Document Date: 2015-02-11 07:18:42


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