![Windows games / Linux games / Multimodal interaction / Doom / Display technology / Sonification / Procedural generation / Level design / Survival horror Windows games / Linux games / Multimodal interaction / Doom / Display technology / Sonification / Procedural generation / Level design / Survival horror](https://www.pdfsearch.io/img/012833886f938d71f0270fcc822c1397.jpg) Date: 2015-08-04 07:03:47Windows games Linux games Multimodal interaction Doom Display technology Sonification Procedural generation Level design Survival horror | | Targeting Horror via Level and Soundscape Generation Phil Lopes, Antonios Liapis and Georgios N. Yannakakis Institute of Digital Games, University of Malta, 2080 Msida, Malta {louis.p.lopes,antonios.liapis,georgios.yannaAdd to Reading ListSource URL: antoniosliapis.comDownload Document from Source Website File Size: 1,18 MBShare Document on Facebook
|