Back to Results
First PageMeta Content
Pattern / Software design pattern / Aesthetics / Design / Clothing / Visual arts


Procedural Content Generation Using Patterns as Objectives Steve Dahlskog1 , Julian Togelius2 ¨ Varvsgatan 11a, Malm¨ Malm¨ o University, O.
Add to Reading List

Document Date: 2014-03-03 07:20:37


Open Document

File Size: 284,85 KB

Share Result on Facebook

City

Copenhagen / /

Company

Super Mario Bros. / Infinite Mario Bros / /

Country

Denmark / /

/

Facility

Sweden IT University of Copenhagen / /

IndustryTerm

object-oriented software development / software design / search-based approach / evolutionary search / stochastic global search/optimisation algorithms / evolutionary algorithms / search objective / search space / linear search / /

MarketIndex

Mario AI / /

Organization

University of Copenhagen / /

Position

game designer / level designer / planner / player / designer / level editor / /

Product

Javabased Mario AI Benchmark3 / RPG / implemented using the Javabased Mario AI Benchmark3 / /

Technology

search/optimisation algorithms / constructive PCG algorithm / artificial intelligence / recombination / 2.2 Evolutionary algorithm / /

SocialTag