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Affect / Application software / Software / Human behavior / Gaming / TORCS / Maurizio


Affective Preference From Physiology in Videogames: a Lesson Learned from the TORCS Experiment M. Garbarino, M. Matteucci, A. Bonarini
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Document Date: 2011-12-02 08:05:45


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File Size: 3,01 MB

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Facility

How Complex / /

IndustryTerm

opponent car / car racing game / /

Organization

Politecnico di Milano / Robotics Lab / /

Person

Maurizio Garbarino / Preference Models / /

Position

General / Player / Learning General / /

Technology

artificial intelligence / 8 Protocol / /

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