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Computer graphics / Software / Mudbox / Autodesk 3ds Max / FBX / 3ds / Digital sculpting / Autodesk Media and Entertainment / Autodesk Labs / 3D graphics software / Autodesk / Graphics software


We built all of the game’s characters, weapons, interactive objects, and environments in 3ds Max. Characters modeled in 3ds Max were detailed in Mudbox to create a more believable look and feel, with realistic emotions
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Document Date: 2008-04-23 17:00:00


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File Size: 342,35 KB

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Company

Autodesk Services / Harmonix Music Systems Inc. / Mass Effect BioWare Corp. / Codemasters Software Company Limited / Tilted Mill Entertainment Inc. Sim / Electronic Arts Inc. / Autodesk Inc. / BioWare Corp. / Microsoft / /

Continent

North America / /

Country

United States / /

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IndustryTerm

digital sculpting applications / web support / software purchase / spline mapping tool / 2D solutions / companion products / visual effects solution / wall paint / animation tool / software system requirements / software applications / simplified license management / photometric web previews / character creator / memory management / /

MusicGroup

Max / /

Person

Adrien Cho Lead / /

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Position

Premier Solutions / level editor / and animation tool alongside MotionBuilder / Director Harmonix Music Systems Streamlined UV Texture Editing 3ds Max / Technical Artist / software developer / /

Product

Maya / ProMaterials / Mudbox / MotionBuilder / 3ds Max / Reveal / /

ProgrammingLanguage

OBJ / /

Technology

e-Learning / animation / /

URL

www.autodesk.com/reseller / www.autodesk.com/3dsmax / www.autodesk.com/me / www.autodesk.com/servicesandsupport / www.autodesk.com/subscription / www.autodesk.com/atc / /

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