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Computer graphics / 3D graphics software / Cross-platform software / Application programming interfaces / Video game development / Computer animation / Scene graph / Autodesk 3ds Max / Java 3D / Software / Computing / Graphics software


Behavior-Friendly Graphics Kenneth B. Russell and Bruce M. Blumberg The Media Lab, MIT, 20 Ames Street, Cambridge, MAfkbrussel, Abstract Interactive autonomous and directable characters requir
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Document Date: 2003-06-30 17:38:24


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File Size: 131,72 KB

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City

Toronto / /

Company

Silicon Graphics / Beazley / Vertex / /

Country

Canada / /

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Facility

Studio Max / Massachsetts Institute of Technology / Prentice Hall / /

IndustryTerm

bruceg@media.mit.edu / higher-level systems / multi-processor systems / behavior systems / parallel processing / communications mechanism / real-time interactive animated character systems / input devices / speed improvement when another processor / motor systems / wide-area networks / virtual reality systems / http /

OperatingSystem

UNIX / /

Organization

MIT / Media Lab / Institute of Technology / /

Person

Michael P. Johnson / Joseph Paradiso / Jeff White / Song-Yee Yoon / Jeremy Lueck / Zoe Teegarden / Bruce M. Blumberg / Jed Wahl / Kenneth B. Russell / David Beazley / Alan Watt / Klaus Hinrichs / Tinsley Galeyan / Dan Stiehl / W. Richard Stevens / Athomas Goldberg / Matthias Wloka / Mark Watt / Teresa Marrin / Eben F. Ostby / Bill Tomlinson / Ken Perlin / Marc Downie / Samuel J. Leffler / Christopher Kline / Andrew Wilson / Michal Hlavac / William T. Reeves / /

Position

interpreter / artist / /

Product

Performer / /

ProgrammingLanguage

Java / C++ / /

Technology

alpha / 3-D / virtual reality / API / shared memory / little-endian / Ethernet / Java / animation system / 3D graphics / simulation / animation / parallel processing / just-in-time compiler / /

URL

http /

SocialTag