![Software / OpenGL / Graphics hardware / Virtual reality / Shading / Fragment processing / Shader / Graphics pipeline / Software rendering / Computer graphics / 3D computer graphics / Computing Software / OpenGL / Graphics hardware / Virtual reality / Shading / Fragment processing / Shader / Graphics pipeline / Software rendering / Computer graphics / 3D computer graphics / Computing](https://www.pdfsearch.io/img/0166ffcfa55d422e31c0feb99cd8b5ca.jpg) Date: 2004-08-21 14:36:08Software OpenGL Graphics hardware Virtual reality Shading Fragment processing Shader Graphics pipeline Software rendering Computer graphics 3D computer graphics Computing | | Graphics HardwareT. Akenine-Möller, M. McCool (Editors) A Flexible Simulation Framework for Graphics Architectures J. W. Sheaffer, D. Luebke, and K. Skadron Department of Computer Science, The University of VirgAdd to Reading ListSource URL: qsilver.cs.virginia.eduDownload Document from Source Website File Size: 1,77 MBShare Document on Facebook
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