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Graph theory / Triangulation / Mathematics / Polygon mesh / Virtual reality / Triangle mesh / Triangle geometry / Vertex / Quad-edge / 3D computer graphics / Geometry / Mesh generation


Directed Edges | A Scalable Representation for Triangle Meshes Swen Campagna, Leif Kobbelt, and Hans-Peter Seidel University of Erlangen, Computer Graphics Group Am Weichselgarten 9, DErlangen, Germany Email: fcam
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Document Date: 2015-04-09 02:52:52


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City

Orlando / Reading / /

Company

Computer Science Press / C. Cambridge University Press / /

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Facility

Hans-Peter Seidel University of Erlangen / Stanford University / We store / /

IndustryTerm

optimized mesh decimation algorithm / computer graphics hardware / even software rendering methods / computer systems / mesh editing systems / mesh decimation algorithms / search operations / computer graphics applications / erent algorithms / mesh decimation algorithm / /

Organization

Cambridge University / Stanford University / Hans-Peter Seidel University of Erlangen / /

Person

Thomas W. Sederberg / Hans-Peter Seidel / Claude Puech / Jens Vorsatz / Gavin Bell / Steven K. Feiner / Joseph O'Rourke / Leonidas Guibas / John F. Jughes / Krzysztof S. Klimaszewski / Leif Kobbelt / Sillion Puech / Jorge Stol / Enrico Puppo / Jarek Rossignac / Swen Campagna / Roberto Scopigno / Rikk Carey / Morgan Kaufmann / /

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Position

General / programmer / /

ProvinceOrState

Florida / Massachusetts / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

SportsLeague

Stanford University / /

Technology

optimized mesh decimation algorithm / erent algorithms / API / caching / mesh decimation algorithms / random access / virtual memory / mesh decimation algorithm / /

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