IBM / MIT Press / Advanced Rendering Technologies / Nvidia / Programmable Graphics Hardware / Intel / /
Facility
Princeton University / Saarland University / D. Hall / PCI/AGP bridge / AGP bridge / /
IndustryTerm
iterative traversal algorithm / chip technology / basic algorithms / hyper-threading technology / given hardware / software approach / fragment processing / multiprocessor solution / rasterization chips / Parallel processing / ray tracing in hardware / production-type chip / ray tracing algorithm / graphics chips / real-time global illumination computations / rasterization hardware / purpose hardware / ray trace rendering processor / software implementation / rasterization algorithm / real-time frame / technology constant / graphics hardware / butterfly networks / algorithm computing light transport / memory technology / ray tracing hardware / real-time ray tracing / graphics systems / ray tracing chip / naive solution / /
OperatingSystem
L3 / /
Organization
Saarland University / MIT / Princeton University / Eurographics Association / /
Person
Jochen Röhrig / Michael Parker / Timothy Purcell / Stuart A. Green / Philipp Slusallek / Reid Gershbein / Thomas Ertl / Ian Buck / Michael Doggett / Craig Kolb / Kurt Akeley / M. J. Keates / Ray Tracing / Hugh Lauer / Peter Shirley / Carsten Benthin / Charles Hansen / William R. Mark / Jim Lawson / Homan Igehy / Pat Hanrahan / Steven Parker / Timothy J. Purcell / Jörg Fischer / Jan Hardenbergh / Ingo Wald / Michael J. Muuss / Ray Tracing Jörg Schmittler / Peter Bach / Derek J. Paddon / Jim Knittel / Cédric Lichtenau / Matt Pharr / Wolfgang Heidrich / Pike Sloan / Tony T.Y. Lin / C. Scott Ananian Greg Humphreys / Roger J. Hubbold / Mel Slater / Markus Wagner / Matthew Eldridge / Michael Bosch / Larry Seiler / Chuck Hansen / / /