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Video game development / Mathematics / Computing / Collision detection / Bounding volume hierarchy / Theoretical computer science / Ming C. Lin / Collision / Algorithm / 3D computer graphics / Computational physics / Physics


Multi-Core Collision Detection between Deformable Models Min Tang Zhejiang University
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Document Date: 2009-07-04 06:15:43


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Madrid / Adjacency / New York / TOKYO / Technology / /

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VF / Intel / /

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United States / China / Spain / South Korea / /

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Facility

Dinesh Manocha University of North Carolina / Front building / Visual Studio / University of North Carolina / Chapel Hill / Korea Advanced Institute of Science / /

IndustryTerm

adjacent pairs processing / tera-scale processors / serial algorithm / parallel algorithms / reality software / depth-first search methods / good parallel algorithm / computation algorithm / non-adjacent pairs processing / parallel depth-first search / commodity processors / collision algorithms / non-adjacent pair processing / improved continuous collision detection algorithm / lock-free load distribution algorithm / faster algorithms / off-line physical simulation applications / incremental algorithm / pair processing / prior algorithms / de factor tool / parallel algorithm / parallel collision detection algorithms / overall algorithm / real-time colliding face detection / multicore processor / /

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Chapel Hill / /

Organization

Education Ministry of China / National Science Foundation / University of North Carolina / Korea Advanced Institute of Science and Technology / Natural Science Foundation of Zhejiang / National Natural Science Foundation of China / Department of Computer Science / Zhejiang University / Eurographics Association / /

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Rao / Russ Gayle / Ming Lin / S. Kumar / V / Naga Govindaraju / Avneesh Sud / Rasmus Tamstorf / Sung-Eui Yoon / Sean Curtis / /

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Princess / representative / /

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New York / Zhejiang / North Carolina / /

PublishedMedium

Computer Graphics / Lecture Notes in Computer Science / /

Technology

RAM / lock-free load distribution algorithm / tera-scale processors / improved continuous collision detection algorithm / multicore processor / overall algorithm / virtual reality / Information Technology / good parallel algorithm / API / incremental CCD algorithm / commodity processors / parallel algorithm / serial algorithm / CCD algorithms / collision algorithms / Image Processing / overall CCD algorithm / eight processors / load balancing / prior parallel collision detection algorithms / hierarchical CCD algorithms / designing parallel algorithms / 3D graphics / 4-stage algorithm / good parallel CCD algorithm / simulation / animation / incremental algorithm / overall parallel CCD computation algorithm / /

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