the New York Times / DreamWorks / Stanford Humanities Laboratory / Carmack and Co. / Nintendo / /
Event
Natural Disaster / /
Facility
Stanford University / Stanford Humanities Laboratory / /
IndustryTerm
real-time animation techniques / game technology / computer game technology / accessible tools / real time / costly equipment / software leads / local area networks / retail version / game software / revised software / real-time generation / independently-developed software tools / artistic and narrative media / highperformance game technology / Internet-based multiplayer games / Internet Archive / software industry / memorial site / personal computer hardware / software utilities / built-in client/server / software solutions / information and tools / /
Movie
DOOM / /
Organization
Academy of Machinima Arts and Sciences / Stanford University / /
Person
Henry Lowood / Henry Jenkins / Lev Manovich / Michael Abrash / John Carmack / Hollywood / Randall Packer / Tom Sito / John Romero / /
Position
player /actor / higher-skilled player / architect / co-producer / Scientist / player / producer / historian / media artist and museum curator / graphics programmer / co-Principal Investigator / Curator / /
ProgrammingLanguage
QuakeC / /
PublishedMedium
New Scientist / the New York Times / /
SportsEvent
Olympics / /
SportsLeague
Stanford University / /
Technology
3-D / peer-to-peer / computer game technology / highperformance game technology / cellular telephone / laser / simulation / animation / local area networks / client/server / /