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(P)NFG: A LANGUAGE AND RUNTIME SYSTEM FOR STRUCTURED COMPUTER NARRATIVES Christopher J.F. Pickett Clark Verbrugge F´elix Martineau School of Computer Science, McGill University
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Document Date: 2005-08-08 06:59:50


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File Size: 473,34 KB

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Carnegie Mellon University / Interactive Fiction Library / Stockholm University / /

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losing solution / design tools / software engineering / software framework / brute force algorithms / software tools / intricate software programs / formal model checking software / natural language processing / minimal winning solution / opensource tool / /

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Stockholm University / MIT / McGill University / LANGUAGE AND RUNTIME SYSTEM FOR STRUCTURED COMPUTER NARRATIVES Christopher J.F. Pickett Clark Verbrugge F´elix Martineau School of Computer Science / School of Computer Science / US Federal Reserve / Carnegie Mellon University / IEEE Computer Society / /

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Christopher J.F. Pickett Clark Verbrugge / Vega / Morgan Kaufmann / Darkness / Peri Nets / Scott Adams / Lawrence Erlbaum / Alessandro Cimatti / /

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PN-based NFG interpreter / Bad game designer / interactive NFG interpreter / Programmable Logic Controller / petri net model for computer games analysis / General / player / interpreter / author / Runner / model for verification that used fewer boolean variables / interactive narrative interpreter / designer / NFG interpreter / model for computational narrative / programmer / /

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The Official Guide / IEEE Transactions on Computers / /

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Intelligent Agent Technology / natural language processing / http / Simulation / brute force algorithms / /

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