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Date: 2010-06-18 20:55:19Military science fiction Software Windows games Multiplayer online games Video games with isometric graphics Reactive planning StarCraft Intelligent agent Cognitive architecture Games Digital media Blizzard games | Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levelsAdd to Reading ListSource URL: eis.ucsc.eduDownload Document from Source WebsiteFile Size: 167,83 KBShare Document on Facebook |
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