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![]() | Document Date: 2005-09-17 04:26:06Open Document File Size: 1,17 MBShare Result on FacebookCityAustin / Tokyo / /CompanyGPU / Sony / Electronic Arts / Table 1 / Divx / Nintendo / New York Times / Cox / Microsoft / /CountryJapan / United States / /CurrencyUSD / / /EventProduct Release / /FacilityHiroshi Ohashi University of Texas / Hitotsubashi University / University of Tokyo / University of Texas / NET Institute / / /IndustryTermpurchase game software / console technology / software supply decisions / software market / Software licensing fees / software providers / produce software / Software production / high-tech products / virtual networks / given technology / telephone network / tech products / game software / software markets / software supply / software entry / video game systems / game systems / software prices / software royalties / software provision / software availability / software decisions / software titles / telecommunications / software share / graphics processor / indirect network / e - commerce / software industry revenue / software variety decrease / early systems / software publisher / software variety / incompatible console systems / software producers / electronic commerce / rm selling hardware / /OrganizationAmerican Economic Association / Department of Economics / University of Tokyo / Hitotsubashi University / NET Institute / Winter / University of Texas / /PersonPaul Chwelos / Avi Goldfarb / Adam Copeland / Hiroshi Ohashi / Bt / Matthew T. Clements / / /Positionplayer / representative / /ProductXbox / Sony PlayStation / PS2 / Sony PlayStation 2 / /ProvinceOrStateTexas / /PublishedMediumNew York Times / /TechnologyRAM / operating system / given technology / 4 central processor / graphics processor / console technology / PDA / /URLhttp /SocialTag |