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Document Date: 2006-11-03 14:35:44 Open Document File Size: 2,53 MB Share Result on Facebook
City Washington / DC / London / / Company SIAM Journal / Johns Hopkins University Press / ACM Press / Dana / / Country United Kingdom / / Facility cracker Spanish / / IndustryTerm vision applications / patch-based texture synthesis algorithm / metal photometric complexity / voxel coloring algorithms / texture synthesis algorithm / Stereo algorithms / incremental algorithms / nonlinear minimization algorithms / real-time applications / least-squares solution / consistent solution / shearwarp algorithm / post-processing / synthesis algorithms / stereo reconstruction algorithms / compression algorithms / compression solutions / usng graphics hardware / non-linear solution / hardware-accelerated real-time rendering / volume reconstruction applications / real-time rendering applications / / Organization Univ. of Illinois / Canadian Human-Computer Communications Society / National Science Foundation / pp. / Johns Hopkins University / IEEE Computer Society / Eurographics Association / / Person VAN G INNEKEN / Wolfgang Heidrich / Tomas Akenine-Möller / Urbana-Champaign / / Position Non-linear reflectance model for bidirectional texture function synthesis / backward warping operation Wb / / Product Lafortune / / ProgrammingLanguage C++ / / ProvinceOrState Illinois / California / / PublishedMedium Computer Graphics / / Technology texture synthesis algorithm / stereo reconstruction algorithms / underlying algorithm / synthesis algorithms / 3-D / proposed algorithm / voxel coloring algorithms / compression algorithms / 3D Graphics / patch-based texture synthesis algorithm / Stereo algorithms / metal photometric complexity The algorithm / Unfortunately nonlinear minimization algorithms / shearwarp algorithm / accomplished using the shearwarp algorithm / / SocialTag