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Radiometry / Optics / Astrophysics / Bidirectional reflectance distribution function / Remote sensing / Bidirectional scattering distribution function / Rendering / Volume rendering / Reflectivity / 3D computer graphics / Computer graphics / Imaging


Eurographics Symposium on Rendering[removed]Tomas Akenine-Möller and Wolfgang Heidrich (Editors) Reconstruction of Volumetric Surface Textures for Real-Time Rendering Sebastian Magda1 and David Kriegman2
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Document Date: 2006-11-03 14:35:44


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File Size: 2,53 MB

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City

Washington / DC / London / /

Company

SIAM Journal / Johns Hopkins University Press / ACM Press / Dana / /

Country

United Kingdom / /

Facility

cracker Spanish / /

IndustryTerm

vision applications / patch-based texture synthesis algorithm / metal photometric complexity / voxel coloring algorithms / texture synthesis algorithm / Stereo algorithms / incremental algorithms / nonlinear minimization algorithms / real-time applications / least-squares solution / consistent solution / shearwarp algorithm / post-processing / synthesis algorithms / stereo reconstruction algorithms / compression algorithms / compression solutions / usng graphics hardware / non-linear solution / hardware-accelerated real-time rendering / volume reconstruction applications / real-time rendering applications / /

Organization

Univ. of Illinois / Canadian Human-Computer Communications Society / National Science Foundation / pp. / Johns Hopkins University / IEEE Computer Society / Eurographics Association / /

Person

VAN G INNEKEN / Wolfgang Heidrich / Tomas Akenine-Möller / Urbana-Champaign / /

Position

Non-linear reflectance model for bidirectional texture function synthesis / backward warping operation Wb / /

Product

Lafortune / /

ProgrammingLanguage

C++ / /

ProvinceOrState

Illinois / California / /

PublishedMedium

Computer Graphics / /

Technology

texture synthesis algorithm / stereo reconstruction algorithms / underlying algorithm / synthesis algorithms / 3-D / proposed algorithm / voxel coloring algorithms / compression algorithms / 3D Graphics / patch-based texture synthesis algorithm / Stereo algorithms / metal photometric complexity The algorithm / Unfortunately nonlinear minimization algorithms / shearwarp algorithm / accomplished using the shearwarp algorithm / /

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