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City New York / Berlin / Bretagne Atlantique / Chapel Hill / / Company John Wiley & Sons Ltd. / John Wiley & Sons Ltd. Computer / the Boeing Company / John Computer Graphics Forum Wiley & Sons Ltd. / / Country Switzerland / France / United States / / Currency pence / / Facility University Figure / University of North Carolina / / IndustryTerm level simulation algorithms / microscopic algorithms / genetic and greedy algorithms / optimization algorithm / combinatorial optimization algorithms / agent-based simulation algorithms / crowd simulation algorithms / motion-capture devices / high-dimensional search spaces / multi-agent simulation algorithms / high-dimensional search problem / Genetic algorithm / simulation algorithms / optimization algorithms / simulation algorithm / given algorithm / greedy algorithm / crowd simulation algorithm / genetic algorithms / reasonable computing requirements / parameter optimization algorithm / multi-agent crowd simulation algorithms / metric-driven animation tool / optimum solution / instance algorithms / / MarketIndex EGX 30 / case 150 / / Organization National Science Foundation / American Statistical Association / Helbing Social Force / University of North Carolina / pp. / imc / ANR / Eurographics Association / / Person VAN DEN B ERG / VAN G OOL / VAN D EN / Morgan Kaufmann / VAN B EEK / / Position general / modelindependent manner / predictive collision avoidance model for pedestrian simulation / Author / Social force model for pedestrian dynamics / representative / Vision-based model / correct trajectories / / ProgrammingLanguage R / K / / ProvinceOrState Minnesota / North Carolina / Georgia / / PublishedMedium ACM Transactions on Graphics / Complex Systems / Journal of the American Statistical Association / / Technology existing multi-agent crowd simulation algorithms / simulation algorithm / three algorithms / Vision-based algorithm / instance algorithms / virtual reality / crowd simulation algorithm / parameter optimization algorithm / sharing steering algorithms / microscopic algorithms / RVO2 algorithms / genetic and greedy algorithms / genetic algorithm / RVO2 algorithm / multi-agent simulation algorithms / html / optimization algorithm / existing crowd simulation algorithms / combinatorial optimization algorithms / Boids-like algorithm / given algorithm / optimization algorithms / multi-agent crowd simulation algorithms / greedy algorithm / simulation algorithms / 3D graphics / high-level simulation algorithms / simulation / animation / crowd simulation algorithms / agent-based simulation algorithms / / URL http / SocialTag