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Video game genres / Video game / Massively multiplayer online game / Gamer / Multiplayer video game / Online game / Virtual world / Leisure / Digital media / Amanda Lenhart / Year of birth missing / Social software


Teens, Video Games, and Civics Teens’ gaming experiences are diverse and include significant social interaction and civic engagement September 16, 2008
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Document Date: 2014-02-11 20:00:53


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City

Washington / DC / WASHINGTON / D.C. / /

Company

Nintendo / Basic Gaming Hardware / Sony / Super Smash Bros. / Princeton Survey Research Associates / Civic Engagement Research Group / /

Continent

America / /

Facility

Habbo Hotel / Tomb Raider / /

IndustryTerm

online gaming communities / Online gamers / online games / random digit dial telephone survey / Internet Project report / Internet Project Joseph Kahne / Internet Project PEW INTERNET / Internet Project Chris Evans / portable gaming device / /

Movie

Resident Evil / Silent Hill / /

MusicGroup

Dragon / Blue / Final Fantasy / /

OperatingSystem

Nintendo DS / /

Organization

High School / Entertainment Software Rating Board / Mills College / FIFA / Center for Information / School of Education / /

Person

Tony Hawk / Joseph Kahne / Ellen Middaugh / Ellen Middaugh / Sr. / Chris Evans / Chris Evans / Sr. / Alexandra Rankin Macgill / Life Teens / Mario Kart / Jessica Vitak / Amanda Lenhart / Sr. / /

Position

Director / Project Manager / Sr. Research Specialist / representative / player / Dean / Research Associate / Manager / Pew Internet Project / /

Product

Sony PlayStation / /

ProgrammingLanguage

L / DC / /

SportsEvent

NFL 08 / NASCAR / NFL / /

Technology

cellular telephone / laptop computer / Simulation / /

URL

http /

SocialTag