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Date: 2011-11-02 13:53:15Virtual reality Optics Deferred shading Multiple Render Targets Shader Subsurface scattering Rendering Ray tracing Framebuffer 3D computer graphics Computer graphics Shading | Deferred Shading (GDC 2004)Add to Reading ListSource URL: www.shawnhargreaves.comDownload Document from Source WebsiteFile Size: 437,99 KBShare Document on Facebook |