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Virtual reality / Optics / Deferred shading / Multiple Render Targets / Shader / Subsurface scattering / Rendering / Ray tracing / Framebuffer / 3D computer graphics / Computer graphics / Shading
Date: 2011-11-02 13:53:15
Virtual reality
Optics
Deferred shading
Multiple Render Targets
Shader
Subsurface scattering
Rendering
Ray tracing
Framebuffer
3D computer graphics
Computer graphics
Shading

Deferred Shading (GDC 2004)

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