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Multiple Buffering Techniques October 13, 1995 by Stefano Mazzocchi [removed] Abstract This article is intended to show how the use of a multiple buffers architecture (MBA) in real-time systems (mostly game
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Document Date: 2006-06-08 18:02:09
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IndustryTerm
software implementation /
well designed systems /
device-dependent sub services /
output devices /
output device /
real-time systems /
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Position
General /
programmer /
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Technology
flow control /
operating system /
animation /
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Subroutines
Interrupt
Scheduling
Frame rate
Event
Operating system
Computer architecture
Interrupts
Computing