<--- Back to Details
First PageDocument Content
Computing / Parallel computing / Computer architecture / GPGPU / Graphics hardware / Video cards / Computer engineering / Computer graphics / General-purpose computing on graphics processing units / Shader / Graphics processing unit / Compute kernel
Date: 2008-12-13 04:55:56
Computing
Parallel computing
Computer architecture
GPGPU
Graphics hardware
Video cards
Computer engineering
Computer graphics
General-purpose computing on graphics processing units
Shader
Graphics processing unit
Compute kernel

INSTITUTO SUPERIOR TÉCNICO FCT Universidade Técnica de Lisboa

Add to Reading List

Source URL: sips.inesc-id.pt

Download Document from Source Website

File Size: 824,49 KB

Share Document on Facebook

Similar Documents

Prospects for a more robust, simpler and more efficient shader cross-compilation pipeline in Unity with SPIR-VChristophe Riccio, OpenGL Democratizing games

DocID: 1u6e9 - View Document

Grids with shader=faceted interp

DocID: 1tIhQ - View Document

Grids with shader=faceted

DocID: 1tCUt - View Document

Page 1 Vulkan 1.0 Quick Reference Vulkan® is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects,

DocID: 1twrm - View Document

606_Advanced Metal Shader Optimization_Final.key

DocID: 1tp3v - View Document