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Georgios N. Yannakakis / Macroeconomic model / Affective computing / Nintendo DS / Design / Computer hardware / Mind / Artificial intelligence / Dynamic game difficulty balancing / Game design


Feature Analysis for Modeling Game Content Quality Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Abstract— One promising avenue towards increasing player entertainment for individ
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Document Date: 2013-08-26 11:58:52


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City

Montreal / New York / /

Company

100 Super Mario Bros / Super Mario Bros / Nintendo / IEEE Press / Markus Persson’s Infinite Mario Bros / AAAI Press / /

Country

United States / Canada / /

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Facility

IT University of Copenhagen / /

IndustryTerm

experimental protocol / multiagent systems / genetic algorithm / web page1 / runs networks / preference learning algorithms / neural networks / social networks / bottom-up search procedure / computing / /

MarketIndex

set 600 / /

Organization

AI / Ministry of Science / Technology and Innovation / Danish Research Agency / United Nations / Center for Computer Games Research / University of Copenhagen / Computational Intelligence / /

Person

Julian Togelius / Selection / Rogue / Noor Shaker / Satisfaction / Morgan Kaufman / Georgios N. Yannakakis / Cyber / /

Position

predicting player / Optimizing Player / Reported Player / Dynamic player / designer / affective player / player experience / player / Sequential Forward / /

ProgrammingLanguage

SQL / Java / /

PublishedMedium

Lecture Notes in Computer Science / /

Technology

SPADE algorithm / artificial intelligence / Java / genetic algorithm / preference learning algorithms / Simulation / experimental protocol / /

URL

http /

SocialTag