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3D imaging / Optics / Image processing / Voxel / Volume rendering / Pixel / Regular grid / Texture mapping / 3D modeling / Imaging / 3D computer graphics / Computer graphics


Visualization of Time-Varying Curvilinear Grids Using a 3D Warp Texture Yuan Chen, Jonathan Cohen, Subodh Kumar Johns Hopkins University, Department of Computer Science NEB 224, 3400 North Charles Street, Baltimore, MD 2
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Document Date: 2005-08-15 11:33:50


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File Size: 1,14 MB

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City

Orlando / Erlangen / Baltimore / /

Company

NVIDIA / Intel / /

Country

Germany / /

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Facility

Subodh Kumar Johns Hopkins University / /

IndustryTerm

purpose hardware / volume rendering applications / natural mapping to graphics hardware / graphics hardware / Texture hardware / texture-based algorithm / warp texture generation algorithm / tetrahedral mesh rendering algorithm / turbulent gas / /

Organization

National Science Foundation / National Aeronautics and Space Administration / Johns Hopkins University / Department of Computer Science NEB / /

Person

Addison Wesley / John Hawley / Van Gelder / Julian Krolik / /

Position

Driver / editor / graphics driver / /

Product

delta wing / /

ProvinceOrState

Wisconsin / Maryland / Florida / /

PublishedMedium

the NASA Oxygen Post / Computer Graphics / /

Technology

warp texture generation algorithm / rendering algorithm / tetrahedral mesh rendering algorithm / 2 Algorithm / fluid dynamics / simulation / Fragment algorithm / texture-based algorithm / /

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