<--- Back to Details
First PageDocument Content
Application software / Windows games / First-person shooters / Video game development / Unreal / Game engine / Massively multiplayer online game / VBS1 / Unreal Engine 3 / Software / Virtual reality / Digital media
Date: 2008-01-17 18:43:36
Application software
Windows games
First-person shooters
Video game development
Unreal
Game engine
Massively multiplayer online game
VBS1
Unreal Engine 3
Software
Virtual reality
Digital media

Appears in Proceedings of the 2008 IEEE Aerospace Conference, Big Sky, Montana. Evaluating Game Technologies for Training Dan Fu, Randy Jensen Stottler Henke Associates, Inc. 951 Mariners Island Blvd., Suite 360

Add to Reading List

Source URL: www.stottlerhenke.com

Download Document from Source Website

File Size: 555,21 KB

Share Document on Facebook

Similar Documents

Open Game Engine Exchange Specification, Version 1.1.2

Open Game Engine Exchange Specification, Version 1.1.2

DocID: 1vm49 - View Document

Open Game Engine Exchange Specification, Version 2.0

Open Game Engine Exchange Specification, Version 2.0

DocID: 1uGWh - View Document

Ludocore: A Logical Game Engine for Modeling Videogames

Ludocore: A Logical Game Engine for Modeling Videogames

DocID: 1uwCX - View Document

You.i Engine One Video Experience Platform Build high performance video apps for mobile, game consoles, streaming pucks, set top boxes, and smart TVs from a single codebase

You.i Engine One Video Experience Platform Build high performance video apps for mobile, game consoles, streaming pucks, set top boxes, and smart TVs from a single codebase

DocID: 1ugXP - View Document

Game Developer ConferenceThe Technology Behind the DirectX 11 Unreal Engine

Game Developer ConferenceThe Technology Behind the DirectX 11 Unreal Engine "Samaritan" Demo Martin Mittring

DocID: 1trKY - View Document