![3D computer graphics / Computer graphics / Computing / Shading / OpenGL / Graphics libraries / Shader / Graphics pipeline / Fragment / Vertex / Texture mapping / Vertex Buffer Object 3D computer graphics / Computer graphics / Computing / Shading / OpenGL / Graphics libraries / Shader / Graphics pipeline / Fragment / Vertex / Texture mapping / Vertex Buffer Object](https://www.pdfsearch.io/img/fa2a72bb22c68382d588c36cb02c29bc.jpg) Date: 2015-09-27 16:32:243D computer graphics Computer graphics Computing Shading OpenGL Graphics libraries Shader Graphics pipeline Fragment Vertex Texture mapping Vertex Buffer Object | | Lab 3 - Fragment Shaders Support code: /course/cs123/src/labs/lab03 Demo: /course/cs123/bin/cs123_lab03_demo Intro In Lab 2 you used a vertex shader to transform 3D shapes. But the shapes were justAdd to Reading ListSource URL: cs.brown.eduDownload Document from Source Website File Size: 371,04 KBShare Document on Facebook
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