Back to Results
First PageMeta Content
Reality / Mixed reality / Computing / Emerging technologies / Augmented reality / 3D interaction / Omnitouch / Shader lamps / Computer graphics / Human–computer interaction / Virtual reality / User interface techniques


Document Date: 2014-11-07 17:00:48


Open Document

File Size: 1,25 MB

Share Result on Facebook

City

A. Projection / R. Camera / Honolulu / N. PCG / /

Company

Procam Hardware / GPU / K.D.D. / Nintendo / Wilson / RoomAlive / AK Peters Ltd / NVidia / Microsoft Wireless Xbox / Microsoft / /

Country

United States / /

Currency

USD / /

/

Event

Reorganization / /

Facility

Chapel Hill Georgia Tech Figure / /

IndustryTerm

virtual car driving / real-time projector camera systems / physical game controllers / outdoor advertising / depth-aware optical flow algorithm / display technologies / steerable projector systems / good working solution / CAVE systems / external content authoring software / demonstrated hardware solutions / /

OperatingSystem

Microsoft Windows / /

Organization

University of Southern California / /

Person

Nathan Silberman / Hudson / /

Position

Unity3D editor / game designer / video game controller / Butler / player / head / intuitive 3D editor / Author / designer / Contour Completion Model for Augmenting Surface Reconstructions / pointing/gun controller / Controlling Player / chair / gun controller / stored room model for testing purposes / game controller / controller / /

Product

Unity3D / /

ProvinceOrState

Illinois / Southern California / /

PublishedMedium

Computer Graphics / Communications of the ACM / /

Region

Southern California / /

Technology

virtual reality / API / Image Processing / display technologies / depth-aware optical flow algorithm / simulation / animation / tracked using a depth-aware optical flow algorithm / /

URL

http /

SocialTag