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![]() | Document Date: 2014-11-07 17:00:48Open Document File Size: 1,25 MBShare Result on FacebookCityA. Projection / R. Camera / Honolulu / N. PCG / /CompanyProcam Hardware / GPU / K.D.D. / Nintendo / Wilson / RoomAlive / AK Peters Ltd / NVidia / Microsoft Wireless Xbox / Microsoft / /CountryUnited States / /CurrencyUSD / / /EventReorganization / /FacilityChapel Hill Georgia Tech Figure / /IndustryTermvirtual car driving / real-time projector camera systems / physical game controllers / outdoor advertising / depth-aware optical flow algorithm / display technologies / steerable projector systems / good working solution / CAVE systems / external content authoring software / demonstrated hardware solutions / /OperatingSystemMicrosoft Windows / /OrganizationUniversity of Southern California / /PersonNathan Silberman / Hudson / /PositionUnity3D editor / game designer / video game controller / Butler / player / head / intuitive 3D editor / Author / designer / Contour Completion Model for Augmenting Surface Reconstructions / pointing/gun controller / Controlling Player / chair / gun controller / stored room model for testing purposes / game controller / controller / /ProductUnity3D / /ProvinceOrStateIllinois / Southern California / /PublishedMediumComputer Graphics / Communications of the ACM / /RegionSouthern California / /Technologyvirtual reality / API / Image Processing / display technologies / depth-aware optical flow algorithm / simulation / animation / tracked using a depth-aware optical flow algorithm / /URLhttp /SocialTag |