Internet access / distributed 3rd party systems / Sport applications / information technology end-user satisfaction / media-experience / extra devices / web browser / spectator / communication technologies / real-time interaction / social network services / web portal / personal social networks / online crowds / online supporters / web interface / online spectators / mobile applications / digital tools / easier and less obtrusive solutions / online supporting crowds / online crowdsourcing platforms / less clunky device / social networking / real-time spectatorsupport / community networks / online crowd / online surveys / online crowdsourcing platform / social networks / persuasive technologies / classical social network / wearable devices / real-time systems / Data sharing infrastructure / online community / /
OperatingSystem
Android / /
Organization
RMIT University / Melbourne / Lancaster University / Mueller Exertion Games Lab / Figure / Crowdsourcing Collective Emotional Intelligence / United Kingdom Jon Whittle School of Computing and Communications / UK Research Council / United Kingdom f.curmi@lancaster.ac.uk Maria Angela Ferrario Lancaster University Management School / /
Person
Soylent / Maria Angela Ferrario / Keywords Crowdsourcing / Adam Mahmood / /