OpenGL

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101

Comp480 Programming Assignment #1 Due Feb.-13 (Fri.) (before 11:59pm) Difficulty: easy Objective: Understand a compilation and basic structure of a simple OpenGL code.

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Source URL: sglab.kaist.ac.kr

Language: English - Date: 2010-01-31 00:05:46
    102

    Comp480 Programming Assignment #4 Due Mar.-16 (Mon.) (before 11:59pm) Objective: Use OpenGL to render, manipulate, and animate 3D models. Your scene should be composed of a ground plane, and at least 3 models. One model

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    Source URL: sglab.kaist.ac.kr

    Language: English - Date: 2010-01-31 00:05:46
      103Computing / Computer architecture / Graphics hardware / GPGPU / Parallel computing / Video cards / Video game development / General-purpose computing on graphics processing units / Graphics processing unit / OpenGL ES / CUDA / OpenGL

      PDF Document

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      Source URL: www.graphics.stanford.edu

      Language: English - Date: 2009-10-05 13:57:17
      1043D computer graphics / OpenGL / Virtual reality / Application programming interfaces / Cross-platform software / Triangle mesh / Perspective / Rendering / OGRE / Software / Computer graphics / Computing

      Universit`a degli Studi di Roma ”Tor Vergata” Facolt`a di Ingegneria Corso di laurea in Ing. Informatica Relazione finale

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      Source URL: claudius.ce.uniroma2.it

      Language: English
      105OpenGL / Application programming interfaces / Virtual reality / Cross-platform software / Shading / WebGL / GLSL / Shader / High Level Shader Language / Software / Computing / Computer graphics

      Ihor Dykhta     

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      Source URL: www.sunandblackcat.com

      Language: English - Date: 2015-03-05 00:25:00
      106Graphics hardware / Video cards / Video game development / Virtual reality / GPGPU / OpenGL / GeForce 6 Series / Rasterisation / Software rendering / Computing / Computer graphics / Computer hardware

      Studying Thermal Management for Graphics-Processor Architectures Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke Department of Computer Science The University of Virginia {jws9c, skadron, luebke}@cs.virginia.edu

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      Source URL: qsilver.cs.virginia.edu

      Language: English - Date: 2005-02-15 14:08:33
      107Data types / Type theory / Procedural programming languages / Enumerated type / C / Void type / ALGOL 68 / Telephone number mapping / Bit field / Computing / Programming language theory / Software engineering

      OpenGL 4.2 API Reference Card Page 1 OpenGL® is the only cross-platform graphics API that enables developers of software for PC, workstation, and supercomputing hardware to create high-performance,

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      Source URL: www.khronos.org

      Language: English - Date: 2014-04-08 09:35:36
      108Data / User Datagram Protocol / Transport layer / Transmission Control Protocol / TCP/IP model / Communications protocol / Internet Protocol / Packet loss / Traffic flow / Computing / Internet protocols / Network architecture

      Unreliable Transport Protocol for Commodity–Based OpenGL Distributed Visualization Samuel Thibault ENS Lyon Olivier Festor∗

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      Source URL: dept-info.labri.fr

      Language: English - Date: 2005-03-06 09:02:21
      109Software / OpenGL / Graphics hardware / Virtual reality / Shading / Fragment processing / Shader / Graphics pipeline / Software rendering / Computer graphics / 3D computer graphics / Computing

      Graphics HardwareT. Akenine-Möller, M. McCool (Editors) A Flexible Simulation Framework for Graphics Architectures J. W. Sheaffer, D. Luebke, and K. Skadron Department of Computer Science, The University of Virg

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      Source URL: qsilver.cs.virginia.edu

      Language: English - Date: 2004-08-21 14:36:08
      110

      EGL 1.4 API Quick Reference Card - Page 1 EGL TM is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. It handles graphics context management, surfac

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      Source URL: www.khronos.org

      Language: English - Date: 2014-04-08 09:33:41
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