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Computing / Shader / Microsoft Direct3D / Deferred shading / Multiple Render Targets / OpenGL / Torque / Shadow mapping / Lightmap / Computer graphics / Software / Shading
Date: 2011-01-15 23:53:31
Computing
Shader
Microsoft Direct3D
Deferred shading
Multiple Render Targets
OpenGL
Torque
Shadow mapping
Lightmap
Computer graphics
Software
Shading

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