![Gamification / Behavior / Science / Information science / Library / Motivation / Ethology / Serious game / Information literacy / Library science / Behavioral economics / Gaming Gamification / Behavior / Science / Information science / Library / Motivation / Ethology / Serious game / Information literacy / Library science / Behavioral economics / Gaming](https://www.pdfsearch.io/img/fa41670e09d483e9f2e0f38eff3d94dc.jpg) Date: 2014-07-03 11:32:52Gamification Behavior Science Information science Library Motivation Ethology Serious game Information literacy Library science Behavioral economics Gaming | | University of Huddersfield Repository Walsh, Andrew The potential for using gamification in academic libraries in order to increase student engagement and achievement Original Citation Walsh, AndrewThe potential Add to Reading ListSource URL: eprints.hud.ac.ukDownload Document from Source Website File Size: 802,03 KBShare Document on Facebook
|