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Computing / Virtual reality / Game controllers / Paddle / Gesture recognition / Input device / Game / Tangible user interface / Haptic technology / Human–computer interaction / Input/output / User interface techniques


The Role of Physical Controllers in Motion Video Gaming
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Document Date: 2012-06-26 09:02:58


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City

Kassell / Newcastle / /

Company

Grandhi S.A. / IBM / Nintendo / Wilson / John Wiley and Sons / Sony / Microsoft / /

Country

United Kingdom / Sweden / /

Currency

pence / USD / /

/

Facility

Computer Science Microsoft Research Cambridge University of Toronto / McMaster University / /

IndustryTerm

physical tools / physical input device / physical devices / wireless connection / physical device / responsive equipment / motion-based input devices / tangible computing frameworks / tools / computing / handheld devices / obvious physical tool / handheld motion input devices / tangible computing / specialised input device / indirect pointing devices / technological systems / touchless systems / 2D input devices / input devices / /

Organization

Cambridge University / body / McMaster University / University of Toronto / /

Person

Hui Ng / Masaaki Mochimaru / Artificial Life / Edmond Boyer / Andrew Blake / Tom Rodden / Andreas Butz / Alex Kipman / Armando Garcia-Mendoza / Hashimoto / Matti Niskanen / Radu P. Horaud / Mark Finocchio / Toby Sharp / Guillaume Dewaele / Brooks / Jr / Satoshi Kagami / Richard Moore / Virtual Reality / /

Position

Author / Butler / researcher / generic controller / physical controller / surgeon / game controller / player / head / controller / Velocity Table Tennis Game The player / /

ProvinceOrState

N.F. / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / /

Technology

3-d / virtual reality / 3D graphics / mobile phones / simulation / GUI / /

URL

http /

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