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Windows games / Reinforcement learning / Q-learning / Civilization V / Civilization IV / Artificial intelligence / Machine learning / Civilization / Freeciv / Learning / AI War: Fleet Command
Date: 2009-02-05 01:17:38
Windows games
Reinforcement learning
Q-learning
Civilization V
Civilization IV
Artificial intelligence
Machine learning
Civilization
Freeciv
Learning
AI War: Fleet Command

Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

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Source URL: www.csse.uwa.edu.au

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