![Windows games / Reinforcement learning / Q-learning / Civilization V / Civilization IV / Artificial intelligence / Machine learning / Civilization / Freeciv / Learning / AI War: Fleet Command Windows games / Reinforcement learning / Q-learning / Civilization V / Civilization IV / Artificial intelligence / Machine learning / Civilization / Freeciv / Learning / AI War: Fleet Command](https://www.pdfsearch.io/img/7031265f720aeba09212530fd0592730.jpg) Date: 2009-02-05 01:17:38Windows games Reinforcement learning Q-learning Civilization V Civilization IV Artificial intelligence Machine learning Civilization Freeciv Learning AI War: Fleet Command | | Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner basAdd to Reading ListSource URL: www.csse.uwa.edu.auDownload Document from Source Website File Size: 1,22 MBShare Document on Facebook
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