![Search algorithms / Game theory / Computer chess / Combinatorial game theory / Minimax / Variation / Sequence container / ALGOL 68 / Hindley–Milner / Game artificial intelligence / Mathematics / Artificial intelligence Search algorithms / Game theory / Computer chess / Combinatorial game theory / Minimax / Variation / Sequence container / ALGOL 68 / Hindley–Milner / Game artificial intelligence / Mathematics / Artificial intelligence](https://www.pdfsearch.io/img/75a79b852000b78f9996499633a50d96.jpg) Date: 2011-11-23 02:41:37Search algorithms Game theory Computer chess Combinatorial game theory Minimax Variation Sequence container ALGOL 68 Hindley–Milner Game artificial intelligence Mathematics Artificial intelligence | | 17 Applications This chapter illustrates program structure via two examples: the first uses a modular model; the second, an object model. The first application provides a set of parametric modules for two player games. AAdd to Reading ListSource URL: caml.inria.frDownload Document from Source Website File Size: 332,93 KBShare Document on Facebook
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