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Video game / Gamification / Persuasive technology / Alternate reality game / Constructivism / Participatory design / Game based learning / Quest Atlantis / Education / Serious game / Educational psychology
Date: 2013-03-10 23:05:24
Video game
Gamification
Persuasive technology
Alternate reality game
Constructivism
Participatory design
Game based learning
Quest Atlantis
Education
Serious game
Educational psychology

Microsoft Word - aboutTheProgramPRMach2013.docx

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