<--- Back to Details
First PageDocument Content
Gaming / Software / Windows games / Massively multiplayer online role-playing games / Virtual economies / Virtual reality / Role-playing game terminology / Alternate character / Eve Online / World of Warcraft / Massively multiplayer online game / Avatar
Date: 2016-01-18 15:51:11
Gaming
Software
Windows games
Massively multiplayer online role-playing games
Virtual economies
Virtual reality
Role-playing game terminology
Alternate character
Eve Online
World of Warcraft
Massively multiplayer online game
Avatar

Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California

Add to Reading List

Source URL: alexleavitt.com

Download Document from Source Website

File Size: 887,86 KB

Share Document on Facebook

Similar Documents

From Tree House to Barracks The Social Life of Guilds in World of Warcraft Games and Culture Volume 1 Number 4

From Tree House to Barracks The Social Life of Guilds in World of Warcraft Games and Culture Volume 1 Number 4

DocID: 1tYqN - View Document

Proceedings Template - WORD

Proceedings Template - WORD

DocID: 1rfHL - View Document

LEGYNDS  SECOND DAWN PLAYER’S GUIDE B  R I N G I N G

LEGYNDS SECOND DAWN PLAYER’S GUIDE B R I N G I N G

DocID: 1r1xT - View Document

A New Look at World of Warcraft’s Social Landscape Diane J. Schiano ITP 1069 East Meadow Circle Palo Alto, CAUSA

A New Look at World of Warcraft’s Social Landscape Diane J. Schiano ITP 1069 East Meadow Circle Palo Alto, CAUSA

DocID: 1qUGJ - View Document

Microsoft Word - fp559-Lindtner.doc

Microsoft Word - fp559-Lindtner.doc

DocID: 1qdAz - View Document